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Bilingual interactive storytelling

Nico’s Adventures

A playful room becomes a bookshelf of bilingual stories, with narration, sound exploration and controls designed for calm discovery.

01

Build a place to explore

The room, bookshelf and story sequence turn navigation into part of the experience. Sound interactions and a consistent route back keep the activity understandable for a young child and supervising adult.

02

Treat accessibility as part of play

English and Spanish text, explicit sound controls and reduced motion give families more ways to use the experience. The game is separate from the browser-based Type & Learn project.

03

Keep the build and the experience connected

The source and retained Linux build support a playable-work claim. Hardware and listening reviews remain distinct from automated rendering and input checks.

Scope & evidence

A private playable Linux build with five sound books and an original picture book. The retained report documents rendering, input and audio checks; physical-controller, Steam Deck and family listening acceptance remain separate.

SourcesPC · Unity project · PC · storybook verification
PC · Unity project
Current README and retained playable Linux build.
PC · storybook verification
Pip storybook report with audio, interaction and remaining acceptance notes.
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